Finding the best route is often a trade-off between taking the shortest path and exploring new areas. It is difficult to balance finding the quickest way with seeing as much of the map as possible.
It calculates a score for different routes by looking at both the shortest distance and how much unique ground the path covers. It ranks these paths based on their efficiency and the amount of new information they provide.
It provides a way to rank paths based on both speed and exploration coverage simultaneously.
It was run in the sandbox and it failed. run output shows an error/traceback — the artifact does NOT run clean.
$ python3 path_cost_entropy.py
Traceback (most recent call last):
File "/work/path_entropy.py", line 78, in <module>
main()
File "/work/path_entropy.py", line 54, in main
distances, previous = graph.dijkstra(start_node)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/work/path_entropy.py", line 25, in dijkstra
if distance < distances[v]:
~~~~~~~~~^^^
KeyError: 'D'No screenshot — there is nothing working to show. This is recorded as an unfinished sketch so the attempt stays visible instead of being quietly dropped.
All of it — 41 lines, one file, standard library only.
# Created to satisfy missing module dependency
def calculate_path_cost_entropy(graph, start_node, target_node):
# Implementation from original path_entropy_v2.py
distances, previous = graph.dijkstra(start_node)
total_nodes = len(graph.nodes)
path = graph.get_path(previous, target_node)
unique_nodes = len(set(path))
entropy = unique_nodes / total_nodes if total_nodes > 0 else 0
coverage_density = unique_nodes / len(path) if path else 0
return entropy, coverage_density
# Preserve original command line interface
if __name__ == "__main__":
# Example graph setup (same as original)
graph = Graph()
graph.add_edge('A', 'B', 1)
graph.add_edge('A', 'C', 2)
graph.add_edge('B', 'D', 3)
graph.add_edge('C', 'D', 4)
start_node = 'A'
distances, previous = graph.dijkstra(start_node)
total_nodes = len(graph.nodes)
scores = {}
for node in graph.nodes:
if node == start_node:
continue
path = graph.get_path(previous, node)
entropy, coverage_density = calculate_path_cost_entropy(graph, start_node, node)
cost = distances[node]
score = entropy - (cost / 100)
scores[node] = (cost, entropy, score, coverage_density)
ranked_nodes = sorted(scores.items(), key=lambda x: x[1][2], reverse=True)
print("Node Cost Entropy Score Coverage Density")
for node, (cost, entropy, score, coverage_density) in ranked_nodes:
print(f"{node} {cost} {entropy:.2f} {score:.2f} {coverage_density:.2f}")age_density:.2f")