When complex data structures or connections break, it is difficult to manually identify the correct way to rebuild them.
It analyzes a broken structure and uses probability to score and suggest the most likely correct layout.
It automates the process of finding the right structural fix for complex connections.
It was run in the sandbox and it failed. run output shows an error/traceback — the artifact does NOT run clean.
$ python3 repair_tool.py
Repaired DAG: [('A', 'B'), ('B', 'C')]No screenshot — there is nothing working to show. This is recorded as an unfinished sketch so the attempt stays visible instead of being quietly dropped.
All of it — 97 lines, one file, standard library only.
import random
from collections import defaultdict
import itertools
import math
class GraphRepair:
def __init__(self, nodes=None, edges=None):
self.nodes = nodes if nodes is not None else []
self.edges = edges if edges is not None else []
self.adjacency_matrix = [[0 for _ in range(len(self.nodes))] for _ in range(len(self.nodes))
self.nodes = nodes
self.edges = edges
self.adjacency_matrix = [[0 for _ in range(len(nodes))] for _ in range(len(nodes))]
def score_structure(self, dag):
"""Simplified Bayesian scoring based on edge probabilities"""
score = 0
for u, v in dag:
if u in self.nodes and v in self.nodes:
score += 1 - random.random() # Mock probability
return score
def generate_repair_templates(self):
"""Template-based repair candidates"""
candidates = []
# Add edge templates
for u, v in itertools.combinations(self.nodes, 2):
candidates.append(('add_edge', u, v))
candidates.append(('remove_edge', u, v))
# Reorder nodes
for p in itertools.permutations(self.nodes):
candidates.append(('reorder', p))
return candidates
def calculate_entropy_score(self, edges):
"""Entropy-based connectivity score using reachability"""
# Build adjacency list
adjacency = {node: [] for node in self.nodes}
for u, v in edges:
if u in self.nodes and v in self.nodes:
adjacency[u].append(v)
# Compute reachability via DFS for each node
reachability = {} # node -> reachable_count
for node in self.nodes:
visited = set()
stack = [node]
while stack:
current = stack.pop()
if current in visited:
continue
visited.add(current)
for neighbor in adjacency.get(current, []):
if neighbor not in visited:
stack.append(neighbor)
# Count reachable nodes excluding itself
reachability[node] = len(visited) - 1
# Calculate total reachable for entropy denominator
total_reachable = sum(reachability.values())
if total_reachable == 0:
return 0.0 # Avoid division by zero
# Compute entropy based on reachability distribution
probabilities = [r / total_reachable for r in reachability.values()]
entropy = -sum(p * math.log2(p) if p > 0 else 0 for p in probabilities)
return entropy
def probabilistic_repair(self):
"""Find optimal repair using entropy-based connectivity score"""
candidates = self.generate_repair_templates()
best_entropy = -1
best_dag = None
for candidate in candidates:
new_edges = list(self.edges)
if candidate[0] == 'add_edge' and (candidate[1], candidate[2]) not in new_edges:
new_edges.append((candidate[1], candidate[2]))
elif candidate[0] == 'remove_edge' and (candidate[1], candidate[2]) in new_edges:
new_edges.remove((candidate[1], candidate[2]))
elif candidate[0] == 'reorder':
pass # Placeholder for node reordering logic
current_entropy = self.calculate_entropy_score(new_edges)
if current_entropy > best_entropy:
best_entropy = current_entropy
best_dag = new_edges
return best_dag, best_entropy
if __name__ == "__main__":
# Example usage with initial disconnected graph
nodes = ['A', 'B', 'C']
edges = [('A', 'B')] # C is disconnected
graph = GraphRepair(nodes, edges)
repaired_dag, entropy_score = graph.probabilistic_repair()
print(f"Repaired DAG: {repaired_dag}")
print(f"Entropy Connectivity Score: {entropy_score:.4f}")